Utilising over 15 years of sound & music expertise, Nylon offers high-end bespoke sound design and spatial mixing for VR & 360 Film. Nylon Studios is fast becoming a leading studio in the world of spatial sound. We have created sound & music for a diverse range of VR projects for brands including Samsung, United Nations, and Infiniti Cars. Our work has been showcased in the Sundance Film Festival, New York Times and Time Magazine.
Creative Agency: Pulse
VR Director: Matthew Hermans
A full CGI VR experience created for the International Auto Show 2017 in Detroit. Created in Unreal Engine.
Client: The Royal Flying Doctors Service
Production Company: Method Studios
A 5 minute CGI VR re-creation of the Bombing of Darwin in 1942. An exclusive experience for The Royal Flying Doctors Service Tourist Facility. Using HTC Vive with bespoke headset & chair set up; created in Unity, utilised Two Big Ears software.
Client: Defence Force Recruiting
Agency: Iris Worldwide
Production Company: Finch Company
A VR Game used by DFR to simulate decision-making in a Category 5 natural disaster. Built in Unreal Engine.
Production Company: Badfaith VR/Will O’Rourke
Director: Shaun Gladwell
Full CGI VR experience part of Sundance Film Festival 2017, directed by Australian contemporary artist, Shaun Gladwell. Using HTC Vive; utilised Dolby Atmos.
Director: Simon Lister
360 film from the top of a speeding train in Dhaka, Bangladesh. Filmed on Samsung Gear 360.
Client: Samsung Australia
Production Company: Rapid VR
Live action 360 content film as part of Samsung: Rethink Role Models campaign. Using Samsung Gear VR.
Live action 360 video featuring UN Secretary-General Ban Ki-moon. Music, Sound Design & Spatial Sound by Nylon.
Production Company: Plato Reality